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Weapon Items Edit

Weapons determine the base damage each attack by your knight does. Upgrading the weapon increases the base damage dealt per attack, and is the same at each level across all weapons in the game. You begin the game and each ascension with "The Rusty Blade," which has no perks.

Common Weapons Edit

Common weapons are dropped early on in the dungeon and come with 1 randomly generated perk.

Chest Name
Wooden Chest Letter Opener
Aged Sickle
Wood Splitter
Crooked Fork
Bronze Chest Frail Mace
Chipping Axe
Silver Chest Sharp Katana

Rare Weapons Edit

Rare weapons generally start appearing around floor 60, and come with 2 randomly generated perks. The vast majority of weapons fall into this category.

Chest Name
Bronze Chest Robust Ladle
Battle Ham
Silver Chest Meat Tenderizer
Balanced Axe
Snake Sword
Fisherman Chest Grave Robber
Stunner Fish
Swamp Chest Wooden Stick
Frosty Chest Frosty Maul
Snow Shovel
Trickster Chest Half Scissor
Magma Chest Mole Hammer
Magma Hammer
Mammoth Chest Rock Club
Spooky Chest Hasty Blade
Can Opener
Christmas Chest Elvish Lantern
Jingle Bell
Deadmau5 Chest Dairy Mallet

Legendary Weapons Edit

Legendary weapons, much like rare weapons, are dropped with 2 randomly generated perks. However, in addition they also have one perk that will always drop with that weapon. These perks are powerful and are not usually taken into account when estimating your readiness for the next boss.

Chest Name Unique Perk
Fisherman Chest The Goldie Every 4th hit generates bonus gold
Trickster Chest The Summoner Randomly summon Critters while attacking
Magma Chest The Grande Gain massive splash damage
Mammoth Chest The Knocker Critical hits stun the enemy

Possible Perks Edit

Every weapon shares a pool of perks that are randomly chosen from upon finding a new weapon. The possible perks are below and do NOT affect the displayed damage in your weapons list. A bracket indicates that a number is randomly selected from within the given range, with generally higher values at later floors based on when the chest was dropped. "After kill" perks will stack with multiple kills, however the duration of any prior instances are NOT refreshed with a new kill.

  • +[10-50]% damage
  • +[14-28]% damage after kill
  • +[10-28]% attack speed
  • +[5-13]% attack speed after kill
  • +[2-5]% critical hit chance
  • +[38-145]% critical hit damage
  • +[14-30]% armor after kill

Note: These values were NOT datamined from the game, and are simply based on player experience. Actual ranges may vary.

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