Cloaks increase the amount of damage the knight's abilities deal. All cloaks at the same level will always have the same ability damage. You will always begin the game and each Ascension with the "Old Cloak," which has no perks.
Common cloaks drop most commonly in the early parts of the dungeon and have one perk.
|Wooden Chest||Mended Cape|
|Bronze Chest||Shaded Mantle|
|Silver Chest||Scary Mantle|
Rare Cloaks Edit
Rare cloaks generally start appearing around floor 60, and have 2 randomly generated perks. The vast majority of cloaks fall into this category.
|Bronze Chest||Ruby Cape|
|Silver Chest||Leafy Cloak|
|Fisherman Chest||Sentry Cloak|
|Swamp Chest||Moldy Robe|
|Frosty Chest||Aurora Cape|
|Trickster Chest||Dusty Mantle|
|Magma Chest||Rugged Cloak|
|Mammoth Chest||Furry Cape|
|Spooky Chest||Jester's Cape|
|Christmas Chest||Rattling Cloak|
|Deadmau5 Chest||Electro Cloak|
Legendary Cloaks Edit
Legendary cloaks, much like rare cloaks, drop with 2 randomly generated perks. However, in addition they also have one perk that will always drop with that cloak. These perks are powerful and are not usually taken into account when estimating your readiness for the next boss.
|Fisherman Chest||The Emperor||Double damage at full HP|
|Swamp Chest||The Treehugger||Gain instant revive against bosses|
|Frosty Chest||The Snowflake||Multikills reset cooldowns|
|Magma Chest||The Baron||Gain teleporting ability|
|Spooky Chest||The Dragonscale||Gain faster attack speed for allies|
Every cloak shares a pool of perks that are randomly chosen from upon finding a new cloak. The possible perks are below and do NOT affect the displayed ability damage in your cloak list. A bracket indicates that a number is randomly selected from within the given range, with generally higher values at later floors based on when the chest was dropped. "After skill" perks will stack with multiple skills, however the duration of any prior instances are NOT refreshed with a new skill.
- +[13-29]% damage
- +[13-20]% damage after skill
- +[10-44]% armor
- +[16-24]% armor after skill
- +[5-9]% dodge chance
- +[6-30]% attack speed
- +[9-14]% attack speed after skill
- +[2-3]% critical hit chance
- +[26-148]% critical hit damage
Note: These values were NOT datamined from the game, and are simply based on player experience. Actual ranges may vary.