Armor ItemsEdit

Armor increases the amount of damage the knight can take before being knocked down. Armor does not appear to actually reduce the amount of damage taken from enemies. All sets of armor at the same level will have the same armor value. You will always begin the game and each Ascension with the "Worn Armor," which has no perks.

Common ArmorEdit

Common armor drops most commonly in the early parts of the dungeon and have one perk.

Chest Name
Wooden Chest Sand Tunic
Jawbone Armor
Berserker Tunic
Makeshift Mail
Bronze Chest Rhino Suit
Shabby Vest
Silver Chest Scaly Mail

Rare Armor Edit

Rare armor generally starts appearing around floor 60, and comes with 2 randomly generated perks. The vast majority of armor falls into this category.

Chest Name
Bronze Chest Barbarian Suit
Jaded Tunic
Silver Chest Spiky Armor
Azure Suit
Knightly Armor
Fisherman Chest Greasy Suit
Swamp Chest Mossy Armor
Bark Suit
Frosty Chest Icecap Armor
Trickster Chest Dusty Tunic
Magma Chest Horned Plate
Mammoth Chest Mammoth Plate
Christmas Chest Hooded Armor
Merry Vest

Legendary Armor Edit

Legendary armor, much like rare armor, drop with 2 randomly generated perks. However, in addition they also have one perk that will always drop with that armor. These perks are powerful and are not usually taken into account when estimating your readiness for the next boss.

Chest Name Unique Perk
Swamp Chest The Spike Damage taken is deflected to nearby enemies (Does NOT reduce damage taken)
Frosty Chest The Freezer Slows nearby enemies
Trickster Chest The Protector Dodge every third hit
Mammoth Chest The Beast Gain attack speed for losing health
Spooky Chest The Nightmare Deal passive damage to all nearby enemies
Legionnaire Chest The Legionnaire Gain bonus damage for nearby enemies
Deadmau5 Chest The Mau5head Knight run speed is always maxed out

Perks Edit

Every set of armor shares a pool of perks that are randomly chosen from upon finding a new armor. The possible perks are below and do NOT affect the displayed armor in your armor list. A bracket indicates that a number is randomly selected from within the given range, with generally higher values at later floors based on when the chest was dropped. "After getting hit" perks will stack with multiple hits, however the duration of any prior instances are NOT refreshed with a new hit.

  • +[12-49]% armor
  • +[28-50]% armor when low hp
  • +[5-8]% armor after getting hit
  • +[6-10]% dodge chance
  • +[27-47]% damage when low hp
  • +[2-9]% damage after getting hit
  • +[14-24]% attack speed when low hp
  • +[1-5]% attack speed after getting hit

Note: These values were NOT datamined from the game, and are simply based on player experience. Actual ranges may vary.